Yooka-Laylee: "Ten years ago we would not have received this support"

The Playtonic team believes that the 3D platformer market was saturated in the late 1990s.

Why did 3D adventures like the mythical Banjo & Kazooie stop being made? Whoever was one of the fathers of that classic, the veteran Steve mayles, believes that the market "was saturated in the late 1990s", leading development teams to try their luck with other genres and totally different visual styles. But something has changed! There is a passion for 3D platforming again, and the promising Yooka-Laylee is a prime example of that.

"I think the market was saturated in the late 90s with 3D games. As soon as we could jump to 3D, a lot of people created open world platform games. There were a lot of them," says the British creative, responsible of character design in Playtonic. "And I think people got a little tired of it."

"Also when the new technologies arrived, the new hardware that will allow better graphics, people were eager to show what they were capable of with products much more realistic than the cartoon style typical of 3D platforms," ​​adds Mayles. But for this British team, made up mostly of former workers from Rare, "the absence made the desire grow."

"If we had tried it ten years ago, we would not have received this answer," he says in relation to the successful crowdfunding campaign that Yooka-Laylee surpassed at the time and, in general, to the great expectation that the video game is generating. "There has been an absence for so many years that people have ended up clamoring for another 3D rig."

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