Details emerge of Visceral Games' Star Wars that was canceled, with harsh criticism of Electronic Arts

Its producer assures that it would be the best Star Wars game to date and compares it to Uncharted.

What could have been but was not. It is the thought that comes to mind with the new information arising from the Star Wars game that was canceled. The project was being carried out by Visceral Games, the team responsible for the Dead Space series, and directed by Amy Hennig, writer of the first three games Uncharted, the saga Soul reaver or Jak & Daxter among others.

The producer Zach Mumbach has been chatting to the YouTube channel
MinnMaxShow, where he has revealed interesting contributions about the game, especially focused on why it was never published and led to the definitive closure of Visceral Games.

The game was pretty advanced - you felt like it was Star Wars Uncharted The main character of the game was going to be, according to the producer, a Robin Hood and Star-Lord mix. Its design was quite advanced and there were several levels, one of them being a spectacular chase with an AT-ST. “It was a great moment. You were fleeing on foot, but you were more agile, you went through alleys, you crashed and you took advantage of the destruction physics of Frostbite ... you would feel like you would be in a star wars uncharted”. The game's progress was on track: "We had a piece that was basically finished - we were putting the finishing touches on it just as the studio closed."

The code name of the game was Project Ragtag, but everything came to nothing because of Battlefield Hardline. Mumbach blames EA's lack of organization. He claims that the company asked them to develop the Battlefield Hardline. It was a studio specializing in single player games, and they had to make changes for the assignment. In the process, many creatives on the team who had been part of the success of Dead Space they went off to other studios when they were forced to work on developing a new Battlefield, focused on multiplayer mechanics.

Those who were good at what we did left when they were forced to work on Battlefield Hardline. “There were people who were experts for single-player games and narrative. Some went to Crystal dynamics to work on the Marvel’s Avengers game. That's fine, they are things that happen. So we hired some experts in multiplayer FPS. But when we launched Hardline, they came to us that we had to develop a game in the third person. This is hard for me to overcome. Who was in charge of the plan? There was no plan, evidently. We were experts in one genre, we changed the whole study and then they told us ‘do what you did before’, but we stayed in plan ‘Those who were good at what we did before have left’”.

Finally, Mumbach is very clear that the game would have swept, and is left with the bad taste in his mouth that he could not take advantage of the talent of Amy Hennig with the license: “I thought, there is the fucking Amy Hennig, we have the chance to make the best Star Wars game ever made and a candidate for GOTY. This is not an Army of Two. "

Later, Mumbach left EA, who have returned to bet on the games of the intergalactic saga for a player with Star Wars Jedi Fallen Order. Mumbach is currently working on the indie game Airborne kingdom.

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