Sea of ​​Thieves is Xbox's most successful new IP this generation

Game Pass users are excluded from the calculation, adding merit to the feat.

Microsoft begins to reap the rewards of betting on new IPs of its own billing, after crowning Sea of ​​Thieves as fastest-selling debut franchise from the Redmond company so far a generation, thus surpassing other first-party productions released on Xbox One.

The game went on sale on March 20, and as of this writing it has managed to accumulate a community of two million players. The head of marketing and visible head of the Xbox division Aaron Greenberg points out on Twitter that the new data does not include users of the subscription service Xbox Game Pass, but only to program acquirers through physical or digital stores.

Sea of ​​Thieves is available on Xbox One and Windows 10 PCs. More specifically, the new Rare has proven to be more popular on its desktop version, although its gaming community remains united through Microsoft's Play Anywhere ecosystem.

Yesterday its first big 18GB patch was published, improving the stability of the title, with the promise of meeting the demands of users in the future. Do you want to know how it has curdled in writing? Check out the Sea of ​​Thieves review.