PS VR to release its first short film on Friday

This is Ctrl signed by the Breaking Fourth company.


On June 23, that is, next Friday, it will be released Ctrl, the first short film created exclusively for PlayStation VR and that, of course, will take advantage of the virtual reality possibilities of the device of Sony.


"Ctrl is about a young player named Liam who competes in an esports Championship. When the stadium comes to life, you find yourself in a front row seat experiencing this fast-paced game of strategy firsthand. The atmosphere is tense inside the stadium. and when victory seems assured, you'll find out what Liam is really fighting for… "explains Alyssia Frankland, Marketing Director of Breaking Fourth, via the official PlayStation blog. "Aimed at any PS VR fan hungry for deep and dark stories, this exhilarating film explores the themes of power, control, and evasion. Putting on the PS VR headset will immerse you in beautiful 360-degree worlds as you brave the unforgiving nature of the reality of the character and, as the plot unfolds, you will see yourself reflecting on your own experiences ... "


"At Breaking Fourth, we are focused on making immersive stories in VR. Ctrl is influenced by both the world of London theater and the world of video games, thus bringing together two industries for which we are truly passionate. Presented at the Toronto International Film Festival at the VR Show and the Raindance Film Festival from London, UK, and nominated for the Wired Audi Innovation Awards and Proto Awards, Ctrl takes VR stories to the next level of entertainment, "say managers.


"The process of creating Crtl for PS VR was incredibly interesting and allowed us to explore the best ways to engage the audience in a story and also the challenges of 360-degree viewing. We have focused primarily on the viewer experience, as we believe that the personification and presence go hand in hand with responsibility, and PS VR provides us with a great opportunity to try out new techniques and make the most of its immersive capacity. "