FIFA Producer: Annual deliveries are a big challenge
Maintaining each set and preparing the next is hard work.
In the context of the controversy generated by the Rockstar employment practices, we question Samuel Rivera, FIFA associate producer, on the work situation within EA Canada, where they design the football saga and, although he omitted exact data, the developer confessed that the annual rhythm of the franchise is a very hard work compass, to the point where, even During the holidays, he must take a console with him to continue analyzing the game wherever he is.
"It's quite heavy (...) because you already have to be planning what's next when we're still fixing all the problems in [FIFA] 19, so it's very heavy. In fact, for example, now that I'm on vacation in Mexico, I brought my PlayStation here in my suitcase so that as soon as I have some free time, [I can] play FIFA to understand it and be able to continue designing what comes next for the future of the franchise. ", Rivera explained first." And the other problem (...) that comes out every year is quite difficult because you play the game and it is already quite realistic and fun, but [you wonder] how to improve it every year. So that's the challenge. But, at the end of the day, it's a very big team. We all discuss ideas, we do a lot of brainstorming too, then there, little by little, it happens. And playing FIFA 19 a lot, you get an idea of what to do. "
At another point in the interview, Rivera also added to his description of the obstacles, recognizing that the technology of the current generation of consoles is already too small for the franchise, forcing developers to dispense with certain stale features to make way for new features. .
The topic of crunch time comes from statements by Dan Houser, head of Rockstar who, when talking about Red Dead Redemption 2, revealed that there were 100-hour work weeks, a statement that both developers and Houser himself had to clarify later, who stated that only a small group operated under that rhythm and for a short time.