Ready to play Anthem? All you have to know

Demos, content, post-launch support, monetization… we go over everything we know about Anthem to date.

It's only a few weeks before Anthem, the new IP from EA and BioWare, finally hits stores. It seems incredible, but it's been almost two years since they surprised us with that demo of the game at E3 2017; and since then we have learned a lot of things. How can we play it before its release? What kind of content should we expect from it? How will your authors monetize the bonus content? In this Anthem guide, we tell you everything you need to know about the game to clear these kinds of doubts.



Narrative and multiplayer in Anthem A challenge and a solution.


Anthem is a 'shooter-looter' like Warframe, Destiny or The Division. If you've played any of those titles, you get an idea of ​​what awaits you: shooting, character customization and online multiplayer. Usually, these types of games give more importance to post-credit content and the possibility of staying hooked for a long time than to the initial journey of the campaign. EA and BioWare propose to break away from this stereotype by separating the narrative and multiplayer action from Anthem to offer the best of both worlds. How is that?


All Anthem missions can be enjoyed in the company of your friends or random players, but we also have a safe space called Fort Tarsis that evolves as we progress through the game. There, we will meet other characters and see first-hand how the story unfolds. All the progress we make is linked to our player profile, so even if you play with friends, when you enter Fort Tarsis you will see that the story unfolds in parallel with your actions, not those of others.


That said, you should keep in mind that Fort Tarsis is a very small part of the map and we will only use it as a "command center" to progress in our adventure and equip ourselves with weapons and equipment. The action takes place on the outskirts, and there what really matters is the social side of Anthem. It is possible to play alone if you prefer, but the internet connection is mandatory and the title gives its best when you are accompanied, so it is best to team up with three other people, be they friends or randomly matched players.


What you should know
  • Multiplayer for up to 4 people
  • Individual progression at Fort Tarsis
  • Play alone, with friends or with random players
  • Mandatory internet connection
  • Dedicated servers!


Launch Contents for Anthem Loot for today, loot for tomorrow.


"How long is the campaign? Will it be repetitive? Will I leave it two weeks after it comes out?" The community has voiced their concerns about the game loud and clear, its contents and its duration. We don't have an answer to all of these questions, especially those that are subject to one's personal expectations.


BioWare has emphasized that the duration of Anthem depends on the player. We don't have numbers, it is what it is. For now, we know that those who want to complete the game quickly will be able to do so, and that if on the contrary you want to stay many hours after finishing the main missions, you will also have that option. In fact, the video game is specifically designed to satisfy that kind of appetite. What can Anthem offer us in this regard?


Fortunately, we have numerous clues that help us understand, at the very least, in which direction Anthem is heading. When starting the game, we can choose between three difficulties for our missions: easy, normal and difficult. We will be limited to these options until we reach level 30 of our character. Along the way, we'll unlock all of the Exosuits, each with a separate level that is dictated by the upgrades you've equipped. Think of games like Destiny or World of Warcraft, where progress in the story is dictated by your character level and your real potential to face endgame missions is tied to your equipment.


After reaching the character level ceiling, we will have the option to play in the Grandmaster difficulties I, II and III, who are more demanding than usual in exchange for better rewards. Playing Diablo III can help you understand this relationship between difficulty and reward, as Blizzard's game also operates with that philosophy. If you've followed us here, you can get an idea of ​​how Anthem's magnetism works. What about the activities?


In addition to the main and side missions, there are contracts that we accept at some point and that serve as a tutorial, but eventually we will have the opportunity to complete legendary Anthem contracts - a type of post-credit content that is randomly generated and that can be repeated in looking for better rewards. Apart from that we also have the strengths ('strongholds' in the original version), which are closed dungeons for four players. At the end of them there is a boss, and we can get loot after defeating it.


Some remain in the air unknowns, like the storms ('Shaper Storm' in English) that we saw in the demo of Anthem at E3 2017 and that will turn everything upside down in the game world. We assume that they will work in a similar way to the nuclear bombs of Fallout 76, but it is still an exercise in deduction and therefore we could be wrong. We also know that at some point raid activities will be implemented ... or something similar. BioWare doesn't seem to want to marry the term 'raid' and also doesn't give clues as to when they will arrive or what exactly they will be like. It will be necessary to be attentive.


What you should know
  • The duration will depend on the interests of the player
  • There will be "many" side missions in addition to the main plot
  • Legendary contracts, storms, fortresses ... there is 'endgame' for a while
  • The maximum output level is 30 for your avatar and for each armor
  • Six difficulties: easy, medium, difficult and Grandmaster I, II and III


Post-launch support and monetization With a lot of material on the horizon.


Here is one of the thorniest issues we can touch. It doesn't take much research on the forums to see that not everyone has the same predisposition to spend money, and many fans worry that the "game as a service" model You can force them to take out the credit card more often than they want.


Luckily, the game seems particularly generous in that regard. We know that all of Anthem's story DLCs will be free so no one is left behind, and that a lot of post-launch content will also be rolled out via updates. Certain items, like raids (or whatever they end up!) Are confirmed, and many others are simply on a long wish list, like a PvP mode or romance system. BioWare ensures that it will take note of the wishes and impressions of the community to satisfy their needs as soon as possible.


How will all this work be monetized? We know that Anthem will offer paid cosmetics, although there will be no elements of chance in this type of microtransaction. That means the infamous loot boxes are indeed out of the picture. In fact, those who wish will be able to acquire those same aesthetic contents simply by playing, although we do not know exactly how.


Apart from this, those responsible for Anthem could monetize other types of content in the more distant future. For example, we know that the possibility of introducing additional paid halberds in the future has been flirted with. We may even see paid DLC that are not strictly related to the story. We will overcome doubts over time, when promises are produced and firm news is presented.


What you should know
  • No Season Pass or DLC Announced
  • There will be paid cosmetic content, but no loot boxes
  • The story will expand with free content
  • The raids will come in the future
  • PvP, romances, crossover play ... could be implemented later


How to play the Anthem demos On the Frontier before anyone else.


If you want to play Anthem before its launch, you have several options at your disposal. On the one hand we have a demo program available for a limited time (we'll understand if you prefer to call them betas), and on the other, the early launch of the game for users subscribed to Origin Access.


A VIP Anthem demo will take place between January 25 and 27, which will be accessible by both pre-order players and EA Access (Xbox One) and Origin Access (PC) subscribers. Those who play this demo will get an unspecified item to commemorate their presence at the youngest stage of the show. If you do not meet the requirements, between February 1 and 3 you will be able to download an open demo that is "almost the same" as the VIP demo.


The demo allows us to play with all the javelins in the game and go from level 10 to 15, as well as experience a fortress first hand. Plus, you'll be able to stream and share content from the demos, something that Anthem's alpha players couldn't do.


If you are subscribed to EA Access / Origin Access, you will be able to play 10 hours of material on February 15, a week before its formal sale. In fact, with Origin Access Premier you can play without a time limit from the same day as long as you keep your old subscription. Unlike the previous demos, the progress you make since February 15 through these channels does carry over to the game if you decide to buy it at some point.


What you should know
  • Play from level 10 to 15, try on all the exosuits and a fortress
  • Progress does not carry over from demo to demo or from demos to game
  • You can broadcast and share all the content of the demo


Details face-to-face broadcasts.


Although we have covered many common points of interest in this guide, if we had to cover absolutely every aspect that BioWare has mentioned about Anthem it would take days to write. Many of those responsible, such as producer Mark Darrah (BioMarkDarrah on Twitter) or Michael Gamble (GambleMike on Twitter), executive producer, answer questions from their followers day in and day out.


But it is in the official broadcasts of the game where we have really seen a continuous display of confessions, clues and demos about all kinds of details of the game. Below are some of those that have already been released, but stay tuned for others in the near future, including one dedicated to weapons that will take place on January 17.


Personalization, November 15, 2018
Equipment and progression, December 13, 2018
Fortalezas e Interceptor, December 20, 2018

PC - System Requirements and Features Full of detail.



Neither EA nor BioWare have delved much into the PC version of Anthem so far. The game's system requirements have been announced, it has been advised that it will not have launch text chat and a gameplay of the game has also been presented to show its graphic power on the computer. Acquirers of an Nvidia RTX graphics card will be able to take advantage of DLSS technology, as you can see in it. You won't be surprised to learn that if you have a graphics like that, you can enjoy an unlocked frame rate per second.


Minimum requirements
  • Operating system: Windows 10 64-bit
  • CPU: Intel Core i5 3570 or AMD FX-6350
  • RAM: 8 GB of system memory
  • GPU: NVIDIA GTX 760, AMD Radeon 7970 / R9280X
  • GPU RAM: 2GB video memory
  • Hard disk: At least 50 GB of free space
  • DirectX: DirectX 11

Recommended Requirements
  • Operating system: Windows 10 64-bit
  • CPU: Intel Core i7-4790 3.6GHz or AMD Ryzen 3 1300X 3.5 GHz
  • RAM: 16 GB of system memory
  • GPU: NVIDIA GTX 1060 / RTX 2060, AMD RX 480
  • GPU RAM: 4 GB of video memory
  • Hard disk: At least 50 GB of free space
  • DirectX: DirectX 11


Questions and answers Have we missed something?


Assuming that there are some issues we may have missed, we've put together some common questions and answers that you can quickly resolve. Can't find an answer to your question? Well, don't despair: the comment box is for something!


Q. How big is the Anthem map?
A. You can see the Anthem map for yourself, but we don't have exact information in kilometers. And if it did, it wouldn't accurately reflect the vertical span of the game either.


Q. Are exosuits fixed classes?
A. No. You can freely change your armor in Fort Tarsis among all the ones you have. You unlock halberds by reaching levels 2, 8, 16, and 24; although it could vary in the final version of the game.


Q. Is there a gear transmog?
A. No, but it is not necessary either. Your halberd's aesthetics and stats are totally separate, so you're not forced to choose between how good you look and how strong you are. Just choose the pieces, textures and colors that you like the most and combine them with the best skills you can access.


Q. What equipment rarities are there?
A. In order from least to greatest rarity: Common, Uncommon, Rare, Epic, Masterpiece, and Legendary.


Q. How do I unlock more difficulties?
A. You can set the game to easy, normal or hard difficulty from the beginning. When you reach the highest level (30), you will be able to face Grandmaster I, II and III difficulties. As in games like Diablo III, a higher difficulty means that your opponents are tougher, but the rewards are better.


Q. Is there a clan system?
A. Yes, but as of this writing, not much has been said about it.


Q. Do I need PlayStation Plus / Xbox Live Gold to play on console?
A. Yes.