New criticism of the authors of Mortal Kombat 11 for their infernal working hours

Some creatives claim to have worked even 115 hours for a few weeks.

In recent days there has been criticism of the authors of Injustice and Mortal Kombat for their poor working conditions, and recently a new report has been made public in which former employees, and also creatives who still work in NetherRealm, relate their terrible work experiences at the studio responsible for the fantastic Mortal Kombat 11.


According to Gamesindustry, there would be many differences between some creatives and others, with employees constantly falling for those dreaded crunch or intensive work hours, and others that rarely end up accumulating so many overtime hours. "I was doing 90 hours a week for about four months without resting a single day, "said an employee who worked at NetherRealm during the development of Injustice in 2013." This included working Saturdays and Sundays. I think I worked up to 115 hours in a week, "he adds.


Other employees have similar experiences, with about 100 hours per week during the developments of Mortal Kombat X and Injustice 2. "It's emotionally draining"says another employee." It exhausts you physically. You feel like you get up, go to work, come home and sleep. There is no time for family, or friends, or socializing or working at home. It's just work. It's everything you do at that stage of your life. And you feel like shit. You feel bad after doing it, physically and emotionally speaking. "


There is no time for family, or friends, or socializing or working at home. It's just work There are many other examples of employees reporting the exact same problem. It's many hours a week ... for many months! Periods of time when fast food flies through offices. You eat badly, you sleep little. Even with the most recent Mortal Kombat 11 they have lived another of these fearsome crunch, which started in November of last year. There are creatives who already consider these moments as "scars of war. Sleeping under desks. Working until 2 or 3 in the morning. This has come to make some feel proud," says another employee.


Other creatives criticize those responsible for the study for, far from supporting their employees, putting pressure on them to work more and more.They assure that nobody is obliged to work overtime, but if you do not meet the objectives, then they will have reasons to take to the street. "Nobody here came to tell you 'Hey, go home and get some rest. The work will still be here when you get back,'" says a creative. "Instead, he always had the impression that he was being put to the test."


Some of these creatives also criticize colleagues who accept this situation. They say that if you leave at your own time, they criticize you for not meeting objectives, and even others say "that before it was worse, they worked longer hours", settling for the current situation instead of fighting to improve their working conditions. Causes of these infernal days? Many creatives talk about a "very bad communication"inside the studio.


Nobody knows that everything is on fire and that there are problems until it is late. "The communication in NetherRealm is very, very, very poor. Nobody knows that everything is on fire and that there are problems until things should be over a week and media before ", explain creatives of the study. Apparently not even the great presentation event of the video game was programmed that way. One day, suddenly, they announced in the studio that there should be a playable demo, which caused several creatives to spend weeks on it.


So dramatic has the situation been for these employees that some have left the video game industry for good. "It took me years to understand that the philosophy of crunch was not something that is there because video games are created that way," says a creative. "Only when the senior managers of my new job sat me down and told me that my life was important, did I change that way of thinking. There is no pressure or expectations of working more than 40 hours a week," concludes the creative.


At the moment, the senior officials of NetherRealm remain silent about these new criticisms, which are spreading through different international media.


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