God of War artistic director denies cropping in graphics

A comparison showed changes with respect to the trailer with which the video game was presented.

With the announcement of the release date of God of War, a new trailer was presented that served to see how, graphically speaking, Kratos' new adventure has evolved since it was announced at E3 2016, and this led to negative comments about it. clipping in graphics that the video game had suffered. Something that the artistic director of this ambitious PS4 project denies.


Questioned by an amateur, Rafael Grasetti of Sony Santa Monica assures that the only change that can be seen in the comparative images is in the "lighting and fog"; and insists. "This image from E3 is present in the game, but in a different way; you will understand it when you play it."


As for character modeling, more of the same. "Jormungandr, Kratos and Atreus remain exactly the same in the trailers." The problem, says the creative behind God of War, is that images belonging to different scenes are compared with different lighting. "I'm laughing at the comments," Grasetti adds.


Before entering these comments, the creative shared some images belonging to the latest God of War trailer, highlighting that it was difficult to finish it while the final touches were given to the video game, "which lasts more than 25 hours with this quality Thanks to everyone who helped during development, and to Cory Barlog for being a crazy genius! "He concludes.