Horizon: Zero Dawn Composer Explains the Challenges of an Open World

"The pacing is very different, and it required me to think twice about how the music was going to work within the game."

Joris de Man, composer of the soundtrack for Horizon: Zero Dawn, has given an interesting interview with the portal specialized in video games Gamasutra to explain some of the details that surrounded his work on video game music.


"The rhythm is very different, and it required me to think twice about how the music was going to work in the game," explains de Man about the differences between working on a more guided game than working in a title as open as that of Guerrilla Games. "After having worked on some games where the music had to be so intense to accompany certain situations, it has been a nice challenge to have a 'less is more' approach."


"I was also aware that the game needed a lot of music to travel, and so it can't be too ubiquitous or imposing on you, but at the same time it has to have some sense of impression for when the player witnesses some beautiful environments or views," continuous. "So of course we also had to keep that in mind since the player was going to spend a lot of time in this world."