What is the best graphical setting for Apex Legends?

We show you what you need to change to keep 60 fps in game.

As the titans of Titanfall, Apex legends "just" fell from the sky. Only in this case it has been without warning, and without calling him, and there are no titans! Nonetheless (and Titanfall nostalgia aside), Respawn's new title has come to shake up the market a bit. As we mentioned well in our playable impressions of Apex Legends, even though we have battle royale games Even in the soup, the formula for this is dynamic, fun and varied enough to get us hopelessly hooked. As I'm sure many of you will have experienced the same or, at least, you want to sink your teeth into being free to play, we bring you a small reference guide to have a ideal graphical configuration of Apex Legends and play it at a stable and reasonable frame rate.


Let's remember that both Titanfall like Apex Legends they use a modified and updated version of Valve's Source engine. Thanks to this, it is a highly optimized game. However, there are always graphics options that can worsen performance without providing great visual improvement. Apart from the resolution, the aspect ratio and the vertical synchrony we can modify a total of 13 options to improve our gaming experience. But don't be in a hurry, we'll get to that. The first thing to mention is that there is a 144fps limit defined by vertical sync. However, it seems that we can only unlock the frame rate if we set the sync to "Adaptive".


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Now, going to the bulk of configurations, the first thing that stands out is that there are no predefined options, so it is necessary to adjust them manually to see the changes. While they generally don't bring a large variation in performance, adding up the small benefits of each setting makes for big improvements. Here's the list:


  • Anti-aliasing: It only presents two options, which are "None" or "TSAA". Unfortunately, this edge smoothing technique is very common lately, and it is not exactly the best results visually. Removing it will give you a more defined image, but will not improve performance more than in a 3 or 4%, approximately.
  • Reserve for transmission of textures: This option seems to correspond to the quality or resolution of the textures. We can go from "None" to "Insane (8 GB of VRAM)", although the game recommends having at least "16 GB of RAM for settings higher than High". On the other hand, going down from Insane to "None" does not bring much performance improvement, with only one 6 %.
  • Texture filtering: Affects the level of detail of the textures and the transition between MIPMAP levels. It does not usually affect performance much in modern graphics and it is an option that affects visual quality, so it is usually better to leave it in "Anisotropic 16x", but when switching to bilinear filtering the performance improves approximately one 6 %.
  • Ambient occlusion quality: This option has the most impact on performance, affecting the quality of contact shadows such as corners and recesses. Reducing its quality can lead to improvements in the performance of the 15 %.
  • Shadow coverage (sun): It seems to define the number of shadows cast by the sun, that is, it is a form of global illumination. Changing its quality to Low gives improvements in the frame rate of a 5 %
  • Shadow detail (sun): Unlike the previous option, this defines the detail of those projected shadows. The Low option offers an increase in 3 % in performance.
  • Shadow detail (light): Affects the detail of the shadows cast by points of light in the environment, and disabling this option results in a 3 % more performance.
  • Volumetric light: Enables the projection of light rays, such as those seen behind a palm tree when looking at the sun. If we choose to disable it, the fps rate improves a 6 %.
  • Dynamic shadows (light): Sets the shadows cast by moving lights. By disabling it there are no apparent performance changes, but by its nature it may depend on specific situations.
  • Models detail: Determines the maximum level of detail for objects and characters. Going Low improves performance near a 6 %
  • Effects detail: This option defines the quality of visual effects such as explosions, and is difficult to measure due to the difficulty of isolating a single explosion in combat. It does not have an obvious performance impact, but note that it affects very specific events.
  • Impact marks: Defines the number of bullet holes that can be displayed on the screen. It does not particularly affect performance.
  • Ragdolls: Determines the quality of physics animations. Again, it is a difficult option to test, but according to the description, it depends more on the processor load than the graphics.

You see, except for ambient occlusion, there is no panacea for improving game performance. Actually it is not entirely necessary, because as we have been seeing, the Apex Legends optimization is good, so it should handle well on any mid-range rig (with a GTX 1060 or RX 580) at 1080p. The 60 fps they are totally feasible if you take all this into account. Now we just have to play! And for this you can also consult in 3DJuegos some tips and tricks for your first hours of play in Apex Legends.