Bruce Straley: "Uncharted 4 has been my most difficult project"
The creative admits that working on this PS4 video game left him exhausted.
Months after leaving Naughty Dog, whoever was one of the main responsible for the great The last of us has acknowledged that working on Uncharted 4: A Thief's End was an exhausting experience, to the point that it defines it as the "most difficult project" in which he has been involved.
"Uncharted 4 came out and made me think about the difference between doing something for yourself and feeling like something passionate," and working on a project more like an obligation. "I had my theories with which to expand Uncharted 1 and its sequel, or The Last of Us," continues Bruce Straley; and then Uncharted 4 came along and it was like, 'How do I do this for the team and the company?' "
I felt that I took on that role more for the team than for myself. The creative also notes that they had little time to work on the project, which contributed to even more exhausting Bruce Straley and his team. The director of The Last of Us recalls that they spent four years creating Joel and Ellie's adventure, while Nathan Drake's last adventure spent two years.
"We needed to get the game on sale, and we needed to get it right, otherwise it would tarnish the good name of Naughty Dog," he says. "I felt that I assumed that role more for the team than for myself. Two years to create that beast ... which ended up becoming the most difficult project I have ever worked on," adds Straley. So he decided to quit the studio and take a break.
His departure, he makes clear, "had nothing to do with Naughty Dog or games." After completing Uncharted 4 his first thought was, "OMG, it's time to take a break. It's time to get away." He did it leaving the Uncharted saga at the top.