Battlegrounds surpasses League of Legends in Korean cybers
It accounts for 24.28% of the games. Riot's video game has 23.62%.
The hegemony of League of Legends in South Korean cybers it has been indisputable in the last ten years. You can count on the fingers of one hand the times that an online video game has been able to cough at you on Asian soil in recent times, but it seems that we will have to add a new exception: PlayerUnknown's Battlegrounds.
As the British portal VG247 explains, the game of BlueHole It has the games of 24.28% of use in Korean cybers, surpassing League of Legends by little, which has 23.62%. Overwatch, a Blizzard game that was above LoL for a time in South Korea, remains at 13.73%. The situation is likely to improve after its exit from Early Access.
PlayerUnknown's Battlegrounds has not stopped breaking records since it debuted on Steam a few months ago. This is particularly commendable, as South Korea's player base is one of the most demanding on the planet.