Assassin's Creed: Odyssey has over 30 hours of cinematics
Many of them will be interactive, so we will not see all of them as is logical.
The prestigious North American magazine GameInformer is breaking down a lot of information about Assassin's Creed: Odyssey, and an interesting aspect about this has been the subject of cinematic content. Something tremendously important in a franchise so focused on the plot side.
"As a narrative director, I would be lying if I said that I don't care whether or not people get our story, or that they don't want to experience it. I always think that the story is very important to establish a connection between game and player ", explained Melissa MacCoubrey, one of the people in charge of the video game of Ubisoft. "But at the same time, I also understand that history is something that some people don't want to get involved in, so we try to accommodate the different player profile."
"Yes, we have to interact with dialogues to advance the argument, but you can skip them," said the creative of the new title in the Assassin's Creed saga. "There is always an option to avoid the conversations and avoid the cutscenes."
Accompanying that same interview, and within a special on 15 video game factors, it is specifically mentioned that there are 30 hours of cinematics interactive in the title. Of course, that means that we will not see 30 hours during our first game, and that is that we will end up needing to overcome the campaign several times to see them all depending on the decisions we make.
In fact, recently, we have debated whether the companies show too much about their video games, with the thread of games that does not stop publishing new gameplay such as, for example, the naval battles of Assassin's Creed Odyssey.