5 tips to start your journey in Resident Evil 2

Your journey through Raccoon City is not going to be easy, but with these guides it will take a little less to get started.

Surely you already know. Resident Evil 2 launches on January 25 for PC, PS4 and Xbox One, and I'm sure you also want to try it out. Well, we are going to offer you a series of tips so that you can start your journey in the Capcom video game with the best possible foot.

Surely you have already read in our Resident Evil 2 review that, if you wish, you can make the experience as challenging as you like based on the three levels of difficulty. The highest of them even restricts the number of saves in the game! However, what is clear is that you know the original Resident Evil 2 from 1998 or not, there are some tips and guides that can come in handy to take your first steps in Raccoon city.

Find the secrets and complete the Resident Evil 2 demo

Here we tell you, as a starting guide, Five tips that will help you get started in Resident Evil 2.

Running is not for cowards Analyze each situation well

You know that common cliché that says Running is from cowards? Well in Resident Evil 2 not true, okay? To be clear. Not only is it not true, but it can be totally counterproductive in many situations. Nothing prevents you from destroying all the enemies in the easiest way, in fact it is the most recommended, and even giving a coup de grace to each body that you find on the ground "just in case". But depending on the level of difficulty you choose, the enemies are more or less resistant to bullets, and it will also be more difficult for you to find supplies ... So not everything is valid!

So, in the highest difficulties you have to analyze each situation. What am I facing? What challenge do I have before me? Coldly appraise every room you enter. First, quantify the number of enemies, then locate potential adversaries (eg corpses on the ground), then possible exits, and finally locate puzzles. And if you can do all of that before firing a single cartridge, all the better. He MapAs we will talk later, it gives you a lot of clues, so look at it in detail often and spend as much time as you can before killing anyone to jump to conclusions.

Are you going to have to come back several times? Are the enemies in places that obstruct the way? In that case, you will have no choice but to kill them. But ... What if it is a room you do not intend to return to? Or what if it's a large place where enemies are easily dodgeable? Maybe then you don't need to kill anyone and save bullets. Actually, a shot to the head to stun a few seconds will be enough many times to be able to pass by him without being attacked, so value all this and don't be an easy trigger guy.

Take advantage of the stage Furniture is obstacles for everyone

In line with the previous point, and with the intention of continuing it: It is clear that the player's first instinct is to kill everyone. Zombies? Headshots to kill him and something else. The downside is that in Standard and Hardcore difficulty levels very few hit first time even with the most accurate of the projectiles on the head, so more bullets usually have to be used.

Knowing that you will not have much ammo in RE2, that is why you have to be smarter than them… It won't be very difficult either because they are undead, remember? They are pretty stupid so it won't take too long to fool them. A table can be something to entertain them around indefinitely, for example, and a perfect object to make them move away from a door and, while they surround it, we can leave the room. Not by chance they go so slow, Capcom wants you to use your head.

Regarding the doors, the matter is a bit more complicated. Most of them can be knocked open, although it takes a while, and of course the windows are just a temporary obstacle too. With the former, it is necessary to make the qualification that at the safe zones no threat will be able to enter even if you open and close the door in their face. It is the concession that the Japanese company makes to our survival. For the latter there is not a completely safe one, of course, so the corridors that you will go through the most times, it is worth walling them up with the wooden boards that you will find there.

Turn everything around Study all objects carefully

What I'm going to tell you seems like a real truism, but it should be made clear: The browse objects button is not there to see how beautiful they are; this is not The Order: 1886, so looking at them here does help. Use it!

Look at them all, turn them all the way around, use 360º. It does not matter if you are very clear about its usefulness, it may not be exactly what you think and you will save yourself from going around more than one round thinking that you need this or that object when, in reality, you have it stored in your inventory ... It just wasn't the right thing to do! what did you think! Trust me, it happened to me more than once in the two campaigns of the Resident Evil 2 remake.

Many of the objects hide their usefulness in a way that is difficult to imagine until you have it in your face, while others hide in some of their reverse clues to solve puzzles. Take a good look at them and find their usefulness… They are all worth something!

What to take with you? Inventory management

One of the key points to carry out Resident Evil 2 is to manage inventory, something that has been a topic of interest also in other installments of the Resident Evil saga. We start with a number of slots to store items, weapons and ammo and we have to get by with that. Of course, I recommend combing through the scenarios well because some of the more hidden puzzles refer to unlocking fanny packs that allow you to expand the available space two by two. It seems like it's meager growth, actually it is, but you don't know how good it comes in and how powerful one feels with inventory maxed out when we've collected all these accessories.

Of course we have a trunk to save loot, and it is present in different places in each scenario and shares its content. That is, if we are, for example, in the west wing of the Raccoon City Police Station And there is no clover-shaped key there, you don't need to carry clover-shaped keys. Store them in the trunk and collect them at the other end when they are going to be useful. It seems silly, but mistakes of this type derived from not studying the mapping well lead us not to optimize our space and to have problems. Likewise, and in terms of ammunition, I recommend making sure to always have the weapons loaded, so as not to spend too many slots with bullets, in addition to not carrying the entire arsenal always on top. If there are no final bosses in between, with two well loaded weapons we will kill ourselves.

On the other hand, some basic advice must also be made clear in this regard. For example, when an object has already served its purpose and we can no longer use it, it is marked in the inventory with a little red sign. We will already know that we can get rid of it, whatever instrument it is. There is no risk to take since you cannot destroy an object that is useful to us, so there is no danger of ending up in a dead end. Break them fearlessly and save space!

Your greatest ally? The map! Check the map constantly

I already know this! ... It was around here! ... It seems that this is all registered, I'm leaving! ... Three of the clearest mistakes you can make in Resident Evil 2 and that they can make you take many, many laps! And time is money in the video game, time is money ... but also ammunition. Your most faithful ally is the map, which is full of very useful information that will come in really handy, not only to guide you but also to know what to do at all times.

How do I know if I have something to pick up in a room or if I have a puzzle to solve? Instead of shading in black, the room where you are missing something will appear in red on the map. So you can know where you have something to do. In addition, and unlike in the original, the key objects when collected disappear from the map. Capcom doesn't want us to waste a lot of time on that, and they want to make things very clear.The same happens with closed doors and others ... What kind of lock you need? Pass the icon over each one of them on the map, and you will have all the information you need, something that will come in handy if you link this section with the previous one and plan your movements so as not to be loaded back and forth with all the keys.

Of course, if you aspire to have a high score at the end of the campaigns, time is of the essence. This one does not run with the pause menu, but it does with the map or inventory management. There the action around you stops, yes, so nobody is going to attack you while you consult it ... But the seconds do advance!